How to Do Super Art in Street Fighter 3rd Strike Nintendo Switch

Chun-Li Street Fighter three Third Strike Strategy Guide and Moves


Chun-Li: Street Fighter 3 Third Strike Character Guide


Character Overview

Known in some circles as "The Bee-otch!" because of how frustrating she is to play confronting. Chun Li has been regarded every bit top tier grapheme for a long time in Street Fighter 3 Third Strike, but recently she's overtaken Yun for the top spot overall in most role player'southward minds.

Chun Li is a defensive God. Her moves are damaging and she has one of the best Super Arts in the game, and multiple ways to combo into it.

Her moves are quick, have great priority and do prissy damage, and so she wins out on a lot of poke situations. She has a devastating punishing game when she has one fully charged Super meter. Making a single mistake against her tin price the other fighter almost half of their live.

Chun Li'south dashes are fast and she has some swell mix ups subsequently landing a Super Fine art 2 (Super Lighting Legs). Her regular throw is strong, and her Kara Throws are excellent, giving her a lot of deceptive range to play with.

Chun Li's biggest problem is Yun. It'south the only match where she's at a disadvantage and Yun is probably the nigh popular character in the game, then if you make up one's mind to play her, this is a match upward you're going to desire to study — a lot.

Her few weaknesses include a lousy anti air game against some characters, and non many means to punish the other player for mistakes — until she gets a Super meter going. But make no fault, she's 1 heck of a fighter.

Strengths
+ One of the best Supers in the game. Super Lightning Legs (Super Art Two: Houyoku-Sen).
+ Exceptional poke attacks.
+ Outstanding defensive game.
+ Neat Kara Throws and her regular throw is squeamish besides.
+ Good foot speed and her moves come out very quickly.
+ In the tier rankings, she has an advantage against every character in the game, as well Yun.
+ Tiny hit box when crouching, ways she can duck under some moves that would hit other characters.

Weaknesses
- Yun'southward Swoop Kicking.
- Her combos aren't that good unless she'due south got a Super charged upwards.
- Doesn't take much in the way of offense. Her game is based on counters and punishing.
- Weak anti air game.
- She's a very popular graphic symbol, so nearly players know her tricks.
- Has a big hit box when she's falling, making her easier than almost to juggle.

Kara Throws

Chun Li has ii very effective ways to do a Kara Throw in Third Strike. From a curt distance outside of her normal throw range, Hard Boot and then the throw command works best. From further out, you'll want to stick with Medium Boot then the throw command.

Both the Medium and Hard Kick Kara throws are very good and if you plan on playing Chun Li at a high level, so information technology's important to larn how to use them.

Not only can yous threaten with your Crouching Medium Kick into SA2 from a petty ways out, but also you can make your enemy fearfulness a Kara Throw from this altitude, putting them in a, "option your toxicant," situation.

Buffering and Masking Chun Li's Lightning Legs

Top Chun Li players volition 'buffer' her Lightning Legs then they're prepared to throw them out at the drop of a chapeau. To execute her Lightning Legs, you demand to press a Kick button 5 times, adequately chop-chop. On the 5th press, she'll kickoff hammering away with her leg.

This is good to know because Chun Li can use her Lightning Legs every bit a counter confronting people who parry some of her pokes.

The idea here is to have your Lightning Legs ready and then that if one of your pokes is parried, it simply takes a push press to activate your Legs.

But if you're standing there spamming random kicks, information technology isn't going to exist too hard for the other fighter to judge you're attempting to exercise your Lightning Legs.

Then you can 'mask' your Kick presses behind another move. For example, with Chun, if you do a Back + Difficult Punch command, and and then quickly press a Kicking button iv times before the blitheness is finished, yous'll have your Lightning Legs buffered.

Now if they parry your Dorsum + Hard Punch assault, and you tin instantly become into your Legs to beat them back. And if they cake or do something else, y'all can react to that appropriately.

This is a great technique, because it makes your opponent much more leery of parrying your random pokes — and Chun Li's pokes are one of her biggest strengths — so having the freedom to practice these without having too much fear of existence parried is very helpful.

Note: You'll demand fast fingers and a lot of exercise to become this down.

Post mix up after a Super Art II (Super Lightning Legs, SA2)

Later on landing one of the best Supers in the game, Chun Li's Super Art II, she can do a Super Bound Cancel, which is achieved by doing the Super Jump command right after the final hit of her SA2 lands.

This allows Chun Li to juggle her opponent as they're falling down, and can fix some nasty situations for them. Here's a few tricks you lot can pull off.

Juggle with Jumping Light Kick: One of the more popular options considering this 'resets' your opponent and instead of being knocked down, they'll land on their feet with you right next to them. From this spot, you have some skillful options open up to you. You can pause for a moment and throw them, do a Crouching Medium Kicking and Abolish into another SA2, which volition likely kill them, nuance nether as they're falling and either throw or attempt to prepare upwardly a combo, or several other tricks.

Juggle while jumping with Dorsum + Hard Dial 2x: If you merely desire to get as much damage every bit possible out of this state of affairs, juggle your falling opponent with this. While this will also 'reset' them, you lot'll be too far away to immediately follow upwardly with anything unless they're in the corner. However, you're fairly close and then you lot can walk or nuance forward and go far range to threaten them again very rapidly.

Juggle with Jumping Difficult Kicking: Unlike most of attacks Chun can juggle with later an SA2, this will knock them down, and won't perform a 'reset'. Damage is good too.

Juggle with Toe Tap (Down + Medium Kick) 2x: Depending on the character you're facing, you might be able to perform a Toe Tap afterwards your SA2. If y'all grab them twice with this it scores a knockdown.

Against other characters y'all can do i Toe Top and follow upwardly with a Hard Kick (and some other moves), which if it catches them will perform a 'reset'.

This option is handy because you tin trick your opponent into thinking you may 'reset' them and instead do a knockdown or vice versa.

Special Moves

A (2) side by side to an arrow means to hold the joystick in that direction for ii seconds to 'charge' the move.

With moves that accuse past holding back or down, you lot can use the diagonal positions to charge up as well. For example, if you're holding back, you can leap backwards or cake low and still maintain your accuse.

Joystick Joystick Joystick (Press Kick Button Rapidly)
Lightning Leg Kicks (Hyakuretsu Kyaku)
Lightning Legs are a very situational motion in this game. They work pretty well to stuff parry attempts, and because Chun Li has a ton of great pokes, this ends up being a useful move. The section above on "Buffering and Masking Chun Li'southward Lightning Legs" explains how to use this strategy.

Chun's Lightning Legs take a decent amount of skill to parry, and then you tin can employ these to force per unit area your opponent and take off a solid bit of chip (block) harm in the procedure.

Used on their own though, this motion is easy to counter, so be careful when and how you throw these out there in a match.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Fireball (Kikouken)
As with well-nigh Fireballs in Tertiary Strike, it's pretty much useless every bit a projectile, even more and then than other characters considering this thing has very limited range. The Light version travels well-nigh 3/4ths screen's distance, and Hard Punch goes about every bit far as Dan'due south Fireball in other Street Fighter games.

Only this assault works well from close range because yous tin Abolish into her Kikouken after executing a poke move and sometimes score a ii-striking combo, or utilize it to hit-ostend into a Super Art if you're close enough.

You lot're probably not going to use Chun'southward Fireball a lot, merely it does come up in handy some times to throw off the timing of someone attempting a parry or for her combos.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Overhead Flip Kicking (Hazan Shuu)
Must be blocked high. A solid high/low mix up attack, because yous can Cancel into information technology from Chun'due south Crouching Medium Kick. Don't get predictable with this though, because if your opponent gets wise, they'll commencement to parry and punish it.

Joystick Joystick Joystick Joystick
Spinning Bird Kick
Chun Li flips upside downward and spins with her legs out. Not too many uses for this motion, really only handy in combos when y'all don't have Super meter to play with, as the damage is solid.

Yous can be punished if it's blocked and it'due south not too difficult to striking her out of it. Y'all'll rarely utilize this in matches.

Joystick Joystick Joystick (In the air)
Air Throw

Joystick (When nigh wall in the air)
Wall Jump
Works the aforementioned as it has in past Street Fighter games.

Joystick Joystick Joystick (In the air)
Toe Tap
Using this motion will probably get you punished, with an exception being if you want to juggle the other player after landing your Super Art II.

EX Moves

Joystick Joystick Joystick (Press Two Kick Buttons Chop-chop)
EX-Lightning Leg Kicks (Hyakuretsu Kyaku)
These knock down, and exercise roughly the same damage as Chun's normal Lightning Legs.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Fireball (Kikouken)
This does more impairment than the regular version, and the projectile travels indefinitely until it either hits or goes off the screen. Works alright in some combos, only considering what you could exist spending your Super meter on, yous probably won't find too much use for this.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
EX-Overhead Flip Kick (Hazan Shuu)
Like the normal version, this must be blocked high, just this version knocks down and does more damage.

Instead of arcing forward while jumping, this causes Chun to fly straight up and come up down with her leg.

Joystick Joystick Joystick Joystick
EX-Spinning Bird Boot
A handy, "Get the heck of me!" assault. It has a few frames of invulnerability, starts up very rapidly, plus does good damage. Information technology's too extremely hard to parry. Best used every bit a getting upwards move.

Out of all of Chun Li'southward EX moves, this is the one you'll exist using the well-nigh.

Super Arts

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA1: Super Fireball (Kikou-Shou) • 1 stock, ii.2 EX moves
This isn't a bad Super. It only has one stock, and doesn't give Chun Li much for EX moves, merely it charges up quickly, is damaging and you can combo into it easily. Plus it'due south a practiced anti air weapon.

This is best used in when your opponent is against a corner. That way all 20 hits of the special are able to land. When done anywhere else the opponent gets sent backwards missing effectually ii-3 hits.

The biggest problem with this Super is that her Super Lightning Legs (SA2) are just much amend, so while y'all can utilise this effectively, most players experience this is definitely inferior to SA2.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA2: Super Lightning Legs (Houyoku-Sen) • 2 stocks, 5.2 EX moves
The Super Art to select, flow. It takes off a ton of life, information technology's wicked easy to combo into and punish with, plus you lot get 2 stocks and a lot of EX meter to play with. Plus it has some invincibility properties, and then it volition travel through projectiles.

As well after you state it, you lot tin can Cancel the final striking with a Super Leap and juggle the other fighter for another striking or two, plus prepare up some 'reset' mind games. As well if y'all call back your opponent may parry information technology, try throwing a Fireball before yous execute this. The Fireball in the middle makes the parry timing more difficult.

The biggest problem with this Super is it takes awhile to become one stock fully charged, just if it were easier, Chun Li would exist down right unfair.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA3: Super Overhead Kick (Tensei-Ranka) • 3 stocks, v.4 EX moves
Some heavily defensive Chun players like this Super Art, since it provides them with a proficient anti air attack — and anti air is one of Chun Li's biggest weaknesses. BUT that benefit seems to be far outweighed by just how skilful her Super Fine art 2 is.

Likewise, this thing has sad range, even though the impairment is solid. Definitely the least popular of her three Supers and — in about player'southward minds — her worst.

Combos

• Important note •
Chun Li can Cancel some of her normal moves into her Specials and Super Arts. The more than common normals used to practise this are Back + Difficult Punch, Crouching Medium Kicking, Crouching Hard Punch, Standing Medium Punch and Back + Medium Punch. You lot can also Cancel into her Super Art 2 from Close Standing Hard Kick if you use the Super Leap Cancel play tricks.

This gives her some other options for adding variety to her attacks. So mix and match these normals with her combos beneath, depending on the situation you find yourself in.

Jumping Hard Kick, Back + Hard Punch, Cancel into Fireball
One of the few combos Chun Li can do without a Super meter, although the range and speed of her Fireball hateful you have to be very close to land all three hits.

Crouching Medium Kicking, Cancel into Lightning Legs
Works well for spacing, fifty-fifty if information technology's blocked.

Jumping Hard Kick, Crouching Difficult Dial, Cancel into Medium Spinning Bird Boot
Chun Li's most damaging combo without using her Super bar, solid.

EX-Combos

Jumping Hard Kick, Crouching Hard Punch, Cancel into EX-Spinning Bird Kick
The EX-Spinning Bird Kick does a fleck more than damage than the regular version.

Crouching Medium Kick, Cancel into EX-Lightning Legs
Use this philharmonic if you need to score a knock down.

Dorsum + Medium Dial, Cancel into an EX-Fireball
This will let you eke out a bit of actress damage than doing just a regular fireball at the stop. Very situational combo.

Super Fine art Combos

You won't find every possible combo for Chun Li here, but you will detect almost of her core combos that you should know. Again, you can sub in several of her other normal attacks instead of the ones listed below.

SA1: Super Fireball (Kikou-Shou) Combos

Leap in with Hard Kick, Crouching Hard Dial, Cancel into SA1
Good damage on this, just effort to catch your opponent in the corner so your Super Fireball scores more hits.

Back + Hard Punch, Cancel into Fireball, Cancel into SA1
Good way to ostend you've hitting earlier launching into your Super.

SA2: Super Lightning Legs (Houyoku-Sen) Combos

Crouching Medium Kick, Cancel into SA2, Super Spring Abolish and jump to juggle your opponent with Back + Hard Punch 2x
A elementary, but VERY constructive combo. This is the chief mode you lot'll punish your opponent and y'all tin can also hit-ostend it after the Crouching Medium Kick, just you need very, very skillful timing to do so.

You can bandy out the Crouching Medium Kick for Chun Li'due south Back + Hard Dial or several of her other normal attacks.

When yous Super Jump Cancel on the final hit of her SA2, you tin juggle your opponent with several moves which puts Chun in a great position afterwards wards. For more than data on this technique, come across the "Mail mix up after a Super Fine art II" department above.

Crouching Medium Kick, Cancel into a Fireball, Abolish into SA2
An easier way to hit confirm into Chun's SA2, simply you have to be fairly close for it to combo. The Fireball also works well to throw off the timing of would-exist parriers.

Downwards-Forward + Hard Kick, SA2
The Reverse Flip Kick hits your opponent'south behind when done from the right range, be certain to SA2 equally before long as you lot land though, or it won't philharmonic.

SA3: Super Overhead Kick (Tensei-Ranka) Combos

Back + Hard Punch, Cancel into SA3
Actually does pretty good damage, but not much range on this.

(Opponent in corner) Back + Medium Dial, Cancel into Fireball, Abolish into SA3
A bit easier to hit confirm with this combo than the one listed above, if your enemy is cornered.

Heavy contributions to the Philharmonic section by TJ369.

Normal Moves

This is not a full listing of all of Chun Li'southward normal moves, just some noteworthy ones.

Joystick Joystick Joystick
Crouching Medium Boot
Probably Chun Li's all-time normal movement. Can be hit-confirmed into her Super Fine art II, good range and speed too.

Joystick Joystick Joystick
Back + Difficult Punch
I of Chun Li's best pokes, and you tin can hit-confirm with it into her Super Lightning Legs (SA2). Has great priority, so it will shell a lot of other graphic symbol's normal attacks. Speed and damage on this are besides good, just it doesn't take much range.

Joystick
Hard Punch
Merely a damn nasty set on. Cracking range, speed and power. Another 1 of her best pokes.

Joystick Joystick Joystick
Downwards-Forward + Hard Boot
Chun Li will attempt to spring by her opponent and kick them in the back of the head. If this lands, you should be able to philharmonic into some other attack later wards.

Joystick Joystick Joystick
Crouching Medium Punch
While this move looks a bit weird at showtime, information technology hits low and it has more range than whatever of Chun Li's other crouching attacks, including Crouching Medium Kick. The trade off is it cannot be Canceled.

Colour guide

Colors requiring more than one push tin be unlocked by beating the game with this character.

Chun Li's color guide

Contributions to this guide by TJ369, Nydrin, Lostintheflurry and Blueish Lightning.


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Source: https://www.eventhubs.com/guides/2009/may/11/chun-li-street-fighter-3-third-strike-character-guide/

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